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Post by infinity on Aug 11, 2007 17:19:46 GMT -5
Seems piL is a bit busy with stuff, so im going to update the mine plan.
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Post by pil on Aug 11, 2007 19:27:11 GMT -5
This is what I was thinking, drawn out a little further so people don't harp on me quite as quick Only a slight change other than the additional stuff. edit: Well I just realized that I don't need to look in the rock prospected area. But I'll fix it later.
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argus
New Member
Posts: 49
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Post by argus on Aug 11, 2007 20:14:19 GMT -5
piL, your map misses the tile one to the right and 3 up from the 28 QL iron ore, as well as most of the right side of the second iron prospected area.
Also: curse both of you, I already started digging at the 2 tile on Inf's map, make up your minds!
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Post by infinity on Aug 11, 2007 21:07:55 GMT -5
Pil, look at my map carefully. Look at the finished mine shafts. Now, look at your map, and see whats missing (hint, top left area) Also, if we follow your map, we wont know whats on the right side of the newly prospected iron area.
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Post by pil on Aug 11, 2007 21:19:15 GMT -5
I also meant to have a second tendril right along that right side. That many errors mean I actually have to fix it. /grumble. Edit: *crosses his fingers* Is that better? Let me know if I fucked up any more.
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argus
New Member
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Post by argus on Aug 11, 2007 21:30:28 GMT -5
So, I assume we'll follow piL's map, once he fixes it to account for missed spots?
Edit: Ah, so piL has already fixed his map? Alright. Though I wonder if we couldn't/wouldn't cut open the spots two above and two to the right of the 28 QL ore just so that that shaft is more accessible?
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Post by pil on Aug 11, 2007 21:35:58 GMT -5
Sure, but I'm not editing it again yet
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argus
New Member
Posts: 49
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Post by argus on Aug 11, 2007 21:37:28 GMT -5
That's fine, just so that it's known, .
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Post by tgbob on Aug 11, 2007 22:12:28 GMT -5
If you go straight from the entrance, the wall in front of you has salt. (the tile four squares from the entrance)
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Post by lastandroid on Aug 15, 2007 14:40:10 GMT -5
Last night I was really tired and made a mistake in the iron mine that ended up messing up the tile next to the unclimbable one on the right side, so basically there is a huge hole there now that drops down and you have to walk a little further then before. I'm very sorry about this and will do whatever I can to make it better, as it seems it can't be fixed directly. Here's a map to show the detour to get to the forge (as well as an update to what tiles where mined and a new iron) and what areas are unclimbable. Maybe we could lower the floor on the old unclimbable tile and then the problem is partially fixed, if that would be possible? Again I'm very sorry about the inconvenience.
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Post by bahamutzero on Aug 15, 2007 14:43:44 GMT -5
Oh, by the way, the third iron deposit near the forge room, the one with ? QL reads as normal quality to my prospecting. So 40-50 QL, I think.
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Post by lastandroid on Aug 15, 2007 22:09:40 GMT -5
The tile on the top right between the upper and lower levels is giving me a problem, so I'm going to let someone else handle it.
It gave me the message "The walls sound hollow. A dangerous side shaft could emerge. The cave shudders from some imbalance. The wall will break soon". I checked and the tile is right under the road, so I'm not risking anything. Plus on the right side there's a clipping bug where you can look through the wall.
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Post by fallaxdraco on Aug 23, 2007 1:14:19 GMT -5
In the tunnel, I logged off... and when I logged back on, the cave had caved in behind me. Lastandroid helped me tunnel out, but we might want to get supports in there sometime.
Also, I finally hit an Iron vein, so I will go around it next. By my count we are about 160 tiles in so far.
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Post by bahamutzero on Aug 24, 2007 11:41:49 GMT -5
For the record, all the newer iron veins in the iron mine are normal quality.
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Post by tgbob on Aug 27, 2007 21:16:07 GMT -5
What did you guys use to make the pretty map? It could use a bit of updating.
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